AI Insights · Timothy · June 2024
Top 5 io Games Performance on iOS in the US - Q2 2024
In Q2 2024, io games on iOS in the United States saw varied performance in downloads, revenue, and weekly active users, with notable trends for Paper.io 2, Hole.io, Agar.io, Little Big Snake, and Rumble Club.
In Q2 2024, the performance of top io games on iOS in the United States showed significant trends in downloads, revenue, and weekly active users. Below, we delve into the performance of the top 5 io games, based on data from Sensor Tower.
Paper.io 2 from Voodoo exhibited a steady revenue stream, starting at around $18K and fluctuating throughout the quarter, ending with approximately $18.6K. Downloads saw a notable increase mid-quarter, peaking at around 113K in the week of May 27, before slightly dropping to about 92K by the end of June. Weekly active users started at 160K and showed a gradual increase, peaking at around 176K in early June, before slightly declining to 164K by the end of the quarter.
Hole.io, another Voodoo title, had a consistent revenue with slight growth, starting at around $4.7K and peaking at approximately $6.5K in mid-June. Downloads saw a significant rise towards the end of the quarter, with a peak of around 121K in the week of June 17. Weekly active users mirrored this trend, starting at 328K and reaching a high of around 509K in mid-June, before a slight drop to 480K by the end of June.
Agar.io from Miniclip.com maintained a stable revenue, starting at around $6K and ending at approximately $4.4K. Downloads showed a gradual increase, peaking at around 14.5K in early June. Weekly active users remained relatively stable throughout the quarter, starting at 37.5K and ending at around 37.8K.
Little Big Snake by LittleBigSnake, Inc. experienced a slight decline in revenue, starting at around $3K and ending with approximately $2.1K. Downloads remained low and stable, averaging around 400 per week. Weekly active users started at 2.1K and saw a slight decrease, ending the quarter at around 1.8K.
Rumble Club from Lightfox Games, Inc. showed varied performance since its release in late April. Revenue started at around $3.8K and fluctuated, ending at approximately $2.2K. Downloads peaked at around 32K in the week of its release and then gradually declined, ending at around 6.2K by the end of June.
These insights are based on Sensor Tower data. For more detailed insights, visit Sensor Tower.